Art of the Trickster Sea of Thieves Discovery Ridge

An infamous trap-maker knows of the Shroudbreaker — but will she turn out to be friend or foe?

Madame Olivia revealed that Briggsy recently paid a visit to Salty the parrot. The self-serving bird may know more about her plans to conceal the Shroudbreaker.

Salty rarely stays in one place for long, just was recently spotted soaring in a higher place Plunder Valley. Whether he can exist trusted is another matter.

Tale #half dozen Walkthrough

i. Drinking in the View

In the w cavern of the isle, find the room with the remains of v skeletons. Interact with them to get the correct position described in the story. One time done, a cage with a skeleton will drop down and yous will exist able to collect the next pages and the Rum Bottle Spyglass.

2. The Trickster's Cardinal

Depending on the pages you take, either stay on Plunder Valley or sail to Discovery Ridge.

With the assist of the bird's eye view of the island, detect the Trapmaker's mark. The text below it gives you lot the two elements to line up in the eyes of the skull in your Rum Bottle Spyglass. The mouth, the '10', points where to dig.

Dig up the new note and find the second location to dig upwards the last clue. Find the location and dig up the Trapmaker'southward Gunpowder Key.

3. The Trickster'south Rock

Sail to Sailor's Compensation and go in its caves accessible from the centre of the island. Be conscientious to not destroy the Trapmaker'due south Gunpowder Central and avoid the traps in the tunnels.

Follow the Trapmaker's marking paintings to observe his lair and place the Gunpowder Central on the holder in the middle of the chamber.

Fight the waves of skeletons and defeat the captain at the cease to collect the Ancient Vault Totem.

💡 Tip: the chamber has iv levers you can collaborate with to activate different traps to help you kill the skeletons.

Aboriginal Vault Locations:

  • Boar totem: Devil'due south Ridge, Southeast beach.
  • Crab totem: N13 Uncharted Island, swim in the N West underwater cavern to get inside of the island, the vault is behind a workbench.
  • Moon totem: Crescent Isle, starting from the little bridge in the middle of the island, walk to the northern cave, the vault is on the right in the corner.
  • Scarab totem: Crook'southward Hollow, in the cave near the waterfall and some barrels.
  • Shark totem: Kraken Autumn, under the archway of the isle at the north.
  • Snake totem: Mermaid's Hideaway, Due north W of the island, under the archway.

Light up the four braziers on the altar to start the vault.

Taking the Shroudbreaker Stone will close the door of the vault. Y'all'll take to press the button on the altar to activate each moving ridge of skeletons to defeat. Each Captain has a Medallion to place in the front of the altar. Once the three Medallions are in the altar you will be gratis to go with your Shroudbreaker Rock.

4. Complete The Art of a Trickster

Render the Trapmaker's Shroudbreaker Rock to Salty.

The Trickster'due south Folly

Trapmaker's Journals

The Perfect Trap

Plunder Valley — On the central stone of the cave room where the skeletons rest.

Even while being forced to work against my will — and don't think I don't know which bird-brain is responsible — I notwithstanding have my pride. Every bit the greatest Trapmaker the Sea of Thieves has e'er seen, I must devise something brilliant to protect an equally brilliant treasure. How, and then, shall I prove the effectiveness of my cosmos? Why, by using a few greedy, grog-addled aureate-diggers as guinea-pigs! I shall begin my experiments upon Discovery Ridge. A few barrels packed with gewgaws should entice pirates into my game…

Bait and Switch

Discovery Ridge — On top of the isle over a barrel next to one of the Trapmaker's white mark.

My start test relied on the curiosity of the participant. First, I primed the location with some supplies that might concenter a passer-by. Side by side, a elementary wooden lever was placed by the barrels. When utilised, it would strike a flint and and then ignite a hidden powder-keg. I had rather assumed natural whimsy would see the lever pulled once spotted, and tucked myself away to observe what came next. The outset pirate to get in promptly wrenched my lever from its housing and absconded with information technology. "Nice hat stand up", I heard him remark. Subterfuge bests psychology when dealing with such acquisitive crooks. I shall return to my workshop, and to the cartoon board…

Making My Point

Sailors Compensation — Underneath a workshop desk in Trapmaker's lair.

Recently, I've been testing different kinds of blades to see which are the most useful for 'deterring' intruders. I've had some success with sword traps, as they await fearsome and have an first-class range. They're expensive to make, of class. Saw traps use shorter, duller metal blades, and are definitely useful in confined spaces. Even so, they lack a certain way… Or should I become back to the tried-and-tested "wall o' stakes"? Though primitive, you can't fence with the classics. Decisions, decisions…

We Want Plates

Sailors Bounty — Next to an anvil in Trapmaker'south lair.

Some experimentation with weight and counterweights have allowed me to devise a new trigger, as well as protection for my workshop. Even working with wood, for metal is precious and in short supply, I can use the weight of any intruder to leap a nearby trap. Every bit sensitive as these devices are, it is nigh impossible to disguise them entirely. Thus, they are best deployed in darker areas. Unfortunately, I have been unable to completely muffle the noise fabricated by the mechanism when someone blunders onto information technology. A cunning criminal with sharp ears might, I suppose, get enough warning to save their own skin. Regardless, I am making progress…

A Worthy Opponent

Sailors Bounty — Underneath the bed in Trapmaker'due south lair.

The more than time I spend with Briggsy, the more I wonder if all pirates are ultimately fated to be consumed by their own greed. Is the endless pursuit of golden and glitter, in and of itself, the greatest trap of all? Equally an experiment, I have decided to exit a trail that will lead to the very treasure I have been commanded to protect. They'll exist devious clues, of course. Ones that goad, deliberately mislead and examination the mettle of those who read them. 1 last game, and so, winner takes all. Is there someone out in that location on the Ocean of Thieves worthy of the rock? We shall see…

Rewards

  • Rum Bottle Spyglass
  • Trapmaker's Capstan

Xbox Achievements

The Fine art of a Trickster (10G)

Complete 'The Art of a Trickster' Alpine Tale.

The Trickster's Folly (30G)

Receive all Commendations for 'The Art of a Trickster' Tall Tale.

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Source: https://medium.com/the-merfolks-lullaby/sea-of-thieves-tall-tales-shores-of-gold-the-art-of-a-trickster-8d27682ce2ae

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